You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Advocacy Microtalks: Culture, Civics, & Karma

Overview:

Games are a powerful force for cultural change. As members of the games industry, we are the ones who hold the power to direct this change. The impact of these efforts are felt within the industry as well as the world around us. And best of all, when done right, it comes hand-in-hand with popular, critical and commercial success. This session spotlights six leaders from leadership, design, and community who are driving positive cultural change through games in 2024. Drawing from work on games such as 'Destiny 2,' 'Among Us,' and 'Thirsty Suitors', this panel discusses how games shape culture and provide practical insights including: the value of inclusion and cultural specificity in design; tools to develop positive communities; and the key to creating the next generation of entertainment IP. The panel ends with a forecast of the changes to look out for in the coming year.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Iain Dodgeon
  • OKRE
  • Chandana Ekanayake
  • Outerloop Games
  • Jane Hoffacker
  • Incredible Dream
  • Rachel Kowert
  • Take This
  • Chantal Ryan
  • We Have Always Lived In The Forest
  • May Ling Tan
  • Bungie
  • Victoria Tran
  • Innersloth
  • free content
  • Advocacy
  • Advocacy